Other Gambling Sites

 

Craps Layout Part One

[ Back to Craps Tutorial Section ]

You have made it to the Craps layout section. I have broken down the Craps layout into two sections. I will go over every possible bet on the Craps table in detail. When you are done with this section, you should have a good grasp on the bet types and terminology.

Craps Layout Part One

craps

Come Out Roll: This signals the start of a new round in Craps. The purpose of the come out roll is establish a point. If a 7 or 11 is rolled, pass line bettors (A) win and don't pass bettors (C)lose. If a 2,3 or 12 is rolled, pass line bettors lose and don't pass bettors win, with the exception of a 12, which is a push (bet does not win or lose) for don't pass bettors.

Point: A point is a number (4, 5, 6, 8, 9, or 10) that must be rolled before a seven. If this is accomplished, all pass line bettors win and all don't pass bettors lose. Should a seven come first, all pass line bettors lose and don't pass bettors win.

Pass Line Bet (A): When you place a bet on the pass line, you are betting with the shooter. You want the point to be made. You can make this bet at any point, but once a point is established the bet can not be removed. You can add to the bet at any time as well.

Pass Line Bet Odds (B): Should you decide to take odds on your pass line bet, you would place them here. Odds can be added or removed at any time. The payout on odds is as follows:

4 or 10 pays: 2 to 1

5 or 9 pays: 3 to 2

6 or 8 pays: 6 to 5

 

Don't Pass Line Bet (C): You can bet against the shooter by placing a bet here. If you make this bet, you want a seven to be rolled before the point is established. You can take odds on this bet by placing them next to your don't pass bet. The odds are just the opposite of the pass line odds. Example: $10 bet on the 4 or 10 returns $5 (1 to 2).

Field Bet (D): The field bet is a one-roll wager. You will win if the next roll is a 2,3,4,9,10,11 or 12. You lose if the next roll is a 5,6,7 or 8. On the surface it seems like a winning proposition, but if you refer back to the combination chart, you will see that the 5,6,7 and 8 account for 20 of the 36 possible combinations. Therefore, you have 16 possible winning combinations, which equates to a 44.4% of winning.

Come Bet (E): By placing a bet on the come, you are simulating a come out roll. This bet works the same way. Should a place number (4,5,6,8,9,10) be rolled, your come bet will be moved to that number. You now need that number to be rolled before a seven. Just like your pass line bet, you can take odds here as well. While odds can be removed, come bets are fixed until they win or lose.

Don't Come Bet (F): Same thing as the Come Bet, except you want a seven to come out before the come number is rolled again. Odds can be taken.

Place Bets (G): At any time you can place the numbers 4,5,6,8,9 and 10. When you place the number, you get odds and get paid each time the number is rolled. The place bet stays up until a seven is rolled or you take it down. You can increase or decrease your place bets at any time. These bets are typically "off" on the come out roll so they have no action. However, some online casinos don't adhere to this. The payout is as follows:

4 or 10 pays: 9 to 5

5 or 9 pays: 7 to 5

6 or 8 pays: 7 to 6

Don't Place Bets (H): Same thing as place bets, except you want a seven to come out before the don't bet number. The odds work in reverse and are as follows:

4 or 10 pays: 5 to 11

5 or 9 pays: 5 to 8

6 or 8 pays: 4 to 5

Big 6 and Big 8 (I): These are poor bets for the lazy craps player. The Big 6 and Big 8 only pay even money, so you lose your odds payout when you place a bet here. There's no reason to ever utilize this bet.

Next Section: Craps Layout Part Two


 

Craps Gambling